![]() ![]() For instance, stats seems to be untouched from Madden NFL 12's data. When I said this game feels more like Madden NFL 12, I really meant it. This isn't necessarily a bad thing - and you can obviously jump in and adjust sliders to tailor your game experience - but it did make Madden NFL 13 Vita feel like a simpler product, and that feeling is only driven home by the previously mentioned barebones modes and some goofy backend stuff. It seemed really easy to complete passes, put the ball where I wanted it, and not get picked off. ![]() Madden on Vita plays and feels more like Madden NFL 12. See, if you've checked out the PS3 review for Madden NFL 13, it's important to note that the new physics of the Infinity Engine are not part of the Vita version. Kicking field goals and pulling off passes all felt good - if not a bit simple. Sure, the game is far from silky smooth, but it's running better than PSP football games did and is totally playable. Like I said, things stutter during the nonessential presentations, but I didn't see those issues when I called a hot route or had a running back punch through with a HB Blast. ![]() When you're on the field, the game looks crisp and the controls are responsive. But here's the thing: the gameplay of Madden NFL 13 Vita is good. In fact, the framerate drops while you cycle through the playbook. Stadiums seem barren, players blocky, and the framerate can chug during replays and the TV-style cutaways. All the teams are here along with the new commentary of Phil Simms and Jim Nantz, but there's little flair. “Packing an offline-only franchise mode, online head-to-head, create a superstar and Madden Moments, Madden NFL 13 on the PlayStation Vita boils the NFL down to a basic experience. ![]()
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